Quake 1 Textures |
All of the custom textures I have created for my maps, both Deathmatch and Single Player, are composed into these various wads.
Apart from the Fury textures, most of them were designed as texture themes rather than whole wads, with the greatest variation and compatibility amongst the Knave textures. Most of the themes can be used in the general catagories of wood, stone, brick and so on, allowing for much cross-polination between these and other wads. There's around 800 textures available on this page.
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Knave |
                  
                  
Download knave.zip ( 455 textures / 3 mb )
The large texture wad used for Contract Revoked and The Lost Chapters. Then expanded for Red777. This download contains many textures not used in the final maps and lots of variants on the ones that were. Also included in the downlaod are map files containing prefabs of the various arches with correct texture alignment applied.
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Fury |
                  
                  
Download fury.zip ( 161 textures / 808kb )
Previously called factory.wad, these are the textures inspired by Alien 3 I used for my deathmatch map The Wasp Factory.
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KDM Textures |
                  
                  
Download kdmtex.zip ( 117 textures / 714kb )
This wad is merely a compilation of the textures I made for my earlier deathmacth maps, some of which are heavily modified id textures.
How each map sub-set can be used is entirely up to you.
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Apocrypha |
                  
                  
Download apocrypha.zip ( 170 textures / 1,367kb )
The remainder of the Quake 1 textures I created over the last year or so are bundled rather haphazardly into this wad. These are the textures that never made it into a map either because they didn't match the theme or never had an intended destination.
To retain consistency amongst certain texture groupings, a few textures from the other wads are duplicated here.
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Errata |
During the author's thorough investigation of the construction of the original id levels, it appears that the talented and usually meticulous American McGee has made a minor ommision in e1m8, Ziggurat Vertigo.
At the end of the level, just outside the secret door that conceals the nail gun ammo, there is a square floor recess presumably intended to house one of the circular white uplighters that appear as a recurring motif throughout the level. As part of the service offered by my humble web-site, Signs Of Koth would like to provide that missing component.
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So here it is:
Enjoy.
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